Cheat Codes For Total War Medieval 2

Find your way to the Medieval II Total Wardataworldmapscampaignimperialcampaign directory and youll see a file called descrstrat. Cut and Paste the unlockable section into the playable section. Now just save and close and youll have all your factions unlocked. Get exclusive Medieval 2: Total War trainers and cheats at Cheat Happens. Code: Select all Game Title: Medieval 2 Total War Game Version: 1.52-141001 Game Sponsor: Myself and other Guys (via donation) Proces Name: kingdoms.exe Script Version: 3.0 CE Version: 6.4 Release date: 03-Oct-2014 Author: Recifense History: 04-Mar-2012: First Release (CE6.1) 06-Jan-2013: Modified GM approach (Script 1.2) 11-Jan-2013: Modified GM approach + New Features (Script 2. This page contains Medieval 2: Total War cheats list for PC version. Now we have 10 cheats in our list, which includes 9 cheats codes, 1 unlockable. We hope information that you'll find at this page help you in playing Medieval 2: Total War on PC platform.

  1. Cheat Codes For Total War Medieval 2 Definitive Edition
  2. Steam Community :: Guide :: Medieval II Total War Cheats By ...
  3. Medieval 2 Total War Cheat Codes For Pc
  4. See Full List On Commands.gg
  5. Cheat Codes For Total War Medieval 2
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All factions

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the 'descr_strat' file in the 'medieval ii total wardataworldmapscampaignimperial_campaign' directory. Locate the 'unlockable' heading and copy its contents over the current contents under the 'playable' setting.

Cheat Codes

While playing the game, press ~ to display the console window. Type one of the following case-sensitive codes to activate the corresponding cheat function. Note: Family member names, settlement names, and other proper names must be capitalized correctly.

Result Cheat Code
Get indicated amount of goldadd_money [number]
Give city more populationadd_population [settlement name] [number]
Give any trait your faction can have to a specific
general [Note]
give_trait [character] [trait] [level number]
Give ancillary to specific generalgive_ancillary [character] [ancillary] [level number]
Anything in city's building queue built automaticallyprocess_cq [settlement name]
Toggles fog of wartoggle_fow
Press Auto Retaliate button to automatically win;
enter code at the battle scroll
auto_win [attacker|defender]
Create unitcreate_unit '[settlement or character]' '[unit ID]'
'
[amount from 1-5]' '[experience from 1-9]' '[armor
from 1-3]' '[weapon from 1-3]'
Elephant Artillery to selected city or unit rogan
Elephant Rocketeer to selected city or unit vindaloo
Elephants to selected city or unitmadras
Mercenary Monster Bombard to selected city or unit istanbul
Mercenary Monster Ribault to selected city or unit george
Mercenary Rocket Launcher to selected city or unit houston
Reset stuck charactercharacter_reset
Show current coordinatesshow_cursorstat
Move objectmove_character [settler or unit name] [x coord] [y coord]

Note: The code does seem to work for characters with a second name. However, you can select the character on the campaign map, then type for example, give_trait this 'GoodCommander' 5 or whatever desired trait. This also works for the 'give_ancillary' code.

Traits

Use the following values with the 'give_trait [character] [trait] [level number]' code. Note: Some of these can be accompanied with a 'level number', usually ranging from 1 to 5, giving additional bonuses (or penalties).

    AcademyTrained
    AdoredByPope
    AgentPiety
    Anger
    Arse
    AssassinsGuildMember
    AssassinsGuildTrained
    Austere
    Authoritarian
    BadAmbusher
    BadArtilleryCommander
    BadAttacker
    BadDenouncer
    BadDiplomacy
    BadGunpowderCommander
    BadMerchant
    BadPrincess
    BadRiskyDefender
    BadSiegeDefender
    BadTaxman
    BattleChivalry
    BattleDread
    BigotWoman
    Bishop
    Bloodthirsty
    Brave
    BraveDiplomat
    BraveWoman
    CaptorChivalry
    CaptorDread
    Cardinal
    Cheapskate
    ChivalryLegacy
    ColdWoman
    ContentGeneral
    Corrupt
    Corrupted
    Coward
    CrusaderHistory
    Cuckold
    Cultured
    Cursed
    Deranged
    DesperateWoman
    Despoiler
    Disciplinarian
    DiscontentGeneral
    DivineProtection
    Divorced
    Dogmatic
    Doomsayer
    DreadLegacy
    DykeWoman
    EasternWarlord
    EducatedWoman
    Energetic
    ExRebel
    Exheir
    ExoticTastes
    ExpensiveTastes
    FactionKiller
    Factionheir
    Factionleader
    FairProsecutor
    FairWoman
    FaithfulWoman
    FamousPirate
    FathersLegacy
    Fearscatholic
    Fearsheretic
    Fearsislam
    Fearsorthodox
    Fearspagan
    Fearsslave
    Fearstimurids
    Fearsturks
    Fearsvenice
    Feck
    Fertile
    FertileWoman
    ForcedReligious
    Genocide
    Girls
    GloriousFool
    GoodAdministrator
    GoodAmbusher
    GoodAssassin
    GoodArtilleryCommander
    GoodAttacker
    GoodCommander
    GoodDefender
    GoodDenouncer
    GoodDiplomacy
    GoodGunpowderCommander
    GoodMerchant
    GoodMiner
    GoodPrincess
    GoodRiskyAttacker
    GoodRiskyDefender
    GoodSiegeAttacker
    GoodSpy
    GoodTaxman
    Gregarious
    GrowingConviction
    Haemophobic
    HaleAndHearty
    Handsome
    HarshWoman
    HasAdultress
    HashashinsGuildMember
    Hatescatholic
    Hatesheretic
    Hatesislam
    Hatesorthodox
    Hatespagan
    Hatesslave
    Hatesturks
    Hatesvenice
    HighPersonalSecurity
    HorseRacer
    HumbleWoman
    Hypochondriac
    IAmPope
    IAmPrincess
    IndecisiveAttacker
    Infertile
    InfertileWoman
    InquisitorFailure
    Insane
    InspiringSpeaker
    Intelligent
    Introvert
    JaguarWarlord
    JihadHistory
    LaxPersonalSecurity
    LegalDealer
    Lewd
    Loyal
    LoyaltyStarter
    MarriedAPrincess
    MerchantEnemies
    MerchantsGuildMember
    MerchantsGuildTrained
    Missionary
    Monopolist
    Multilingual
    NaturalAssassinSkill
    NaturalDiplomatSkill
    NaturalHereticSkill
    NaturalInquisitorSkill
    NaturalMerchantSkill
    NaturalMilitarySkill
    NaturalPriestSkill
    NaturalPrincess
    NaturalSpySkill
    NaturalWitchSkill
    NightBattleCapable
    Noctophobia
    Objective
    OpenMinded
    PassionateWoman
    Peaceful
    Perverted
    PopesEnforcer
    Pragmatic
    PretentiousWoman
    PrettyWoman
    PriestLevel
    Prim
    PublicAtheism
    Purifier
    RansomChivalry
    RansomDread
    ReligionStarter
    ReligiousActivity
    ReligiousInactivity
    ReligiousIntolerance
    ReligiousMerchant
    ReligiousTolerance
    RhetoricSkill
    Righteous
    Sane
    SecretlyFemale
    SecureMerchant
    SecurityMerchant
    Senile
    ServesSelfMerchant
    ShadyDealer
    Skill
    Slothful
    Sobriety
    SpiritedWoman
    StrategyChivalry
    StrategyDread
    StrickenSerious
    StrickenSilly
    StrongFaith
    Subjective
    Superstitious
    TheologiansGuildMember
    TheologiansGuildTrained
    ThievesGuildMember
    ThievesGuildTrained
    TimidWoman
    TolerantWoman
    TooOldToFight
    TouchedByTheGods
    TourneyKnight
    UglyWoman
    UnchasteWoman
    UnfairProsecutor
    Unwrath
    VapidWoman
    WaningConviction
    Warmonger
    WaveringFaith
    WifeIsBarren
    WifeIsBitch
    WifeIsCharming
    WifeIsFertile
    WifeIsHorrid
    WifeIsNoble
    WifeIsWise
    Woman
    WorldlyMerchant
    Wrath
    Xenophilia
Ancillaries

Use the following values with the 'give_ancillary [character] [ancillary] [level number]' code. Note: Some of these can be accompanied with a 'level number', usually ranging from 1 to 5, giving additional bonuses (or penalties).

    academic_advisor
    accomplice
    adultress
    architect
    chastity_belt
    diplomatic_escort
    explosives
    femme_fatale
    fine_cosmetics
    herald
    mercenary_captain
    secret_love
    witch_hunter
    zealous_disciple
    amerigo_vespucci
    marco_polo
    martin_luther
    jan_zizka
    raphael
    niels_ebbesen
    arnold_von_winkelried
    geoffrey_chaucer
    john_wycliffe
    bertrand_du_guesclin
    aldus_manutius
    michaelangelo
    hair_from_mohammeds_beard
    doctor
    tutor
    bard
    catamite
    apothecary
    drillmaster
    quartermaster
    biographer
    mentor
    taticius
    brilliant_inventor
    foodtaster
    librarian
    magician
    mathematician
    poisoner
    shieldbearer
    bodyguard
    monk
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  • 3Unit creation cheats

Overview

To enter cheats, first open the console by hitting the ~ key, or the @ key on some keyboards, or the ò key on italian keyboards, the ù key on the French keyboard, or the ñ key on Spanish keyboards, or the ö key on German keyboards, or the ø key on the Norwegian keyboards. Then you can enter any of the cheats listed in the sections below.

A note on multiword names:

If you need to specify the name of a city, character, etc. that is more than one word then you have to put quotes around it. Use this for characters who have a surname. However, if the character has a preposition in his or her name, such as; 'of', 'von', 'ah', etc... (the preposition is always lower-cased and before the name of a city, region, or country), then you must enter the character's name in the cheat like this, for example, give_trait 'Dietrich von_Saxony' <trait name>. Make sure the name is properly spelled and capitalized.
If a character has a first and a last name as well as a name of a city, region or country, you must put an underscore between the first and last name, then a space, and then the second portion. For example: 'Mael Brigde mac Broccin' must translate to 'Mael_Brigde mac_Broccin'.
However, sometimes the game will forget there needs to be an underscore (especially during the first turn), or even if the character has a last name or hails from a certain area, such as a character who gains a title for a last name. If this happens, either save and load to reset, or wait until the next turn. For instance, if Dietrich von Saxony gained a title after his first name, and lost the 'von Saxony' part, then next turn, or the next time you reload, all you should have to enter is give_trait 'Dietrich' <trait name>. If the character's name contains a dash, be sure to include it. Names such as 'Muhammad Al-Mustansir' will work, because of the dash, so don't worry about those. No matter what the character's name is, it is possible to enter the name in a cheat. Just make sure you use the '.
Another simple way to give a character trait is to bring the character out of the city, then highlighting the character card and just type give_trait this <trait name>. It only works when the character is not located in a city or fort.

Strategic map cheats

  • add_money <amount>
E.g., add_money 40000. This will give you that much money. The maximum possible you can get from this is 40,000 at a time, but you can enter it many times. Try pressing the 'arrow up' to enter the last entry so if you type Enter, Arrow Up, Enter, Arrow Up etc. you have a lot of cash without much typing.
  • add_population <city name> <amount>
E.g., add_population London 3000. Adds the specified population (limit is 4000). Negative amounts of population can also be 'added' to raise public order, e.g., add_population London -3000. A settlement's population will not drop under 400.
  • auto_win 'attacker/defender' make sure to put the one you want or you could acceidentally destroy a good portion of your army. May result in 'draw'.
Wins the next automated battle.
  • kill_character <character name>
Kills the respective character. May not work.
  • process_cq <city name>
E.g., process_cq London. Finish building every building in the construction queue of the city. You still have to pay for the buildings.
  • show_cursorstat
Not really a cheat but useful for modding, and moving around characters faster, if you use the move_character cheat. Gives co-ordinates (in x,y, form) and region name of the location under your cursor.
  • move_character z,x,y
E.g., move_character Anselm,197,94, Very useful for assassination and emissary missions. Lets you instantly transport a character (z) to any valid point on the map. Use the show_cursorstat cheat to get the x and y coordinates. There are no spaces between the commas.
Medieval
  • toggle_fow
Turns the normal Fog of War on or off depending on initial state. Do be aware that if you have the Fog of War off, and decide to end your turn, then it will take a lot longer to get to your next turn, because the movements of every character on the map will be shown and waited for.
  • toggle_terrain
Not really a cheat but useful for modding, displays the information from map_regions, climates, groundtypes and features files overlayed on strategic map. See this post for details.
  • create_unit <desired general or settlement> <desired unit's name> <number of units (1-5)> <experience level (1-9)> <armor level (1-3)> <weapon level (1-3)>
E.g., create_unit Jerusalem 'Knights Templar' 5 9 3 3. You now have 5 Knights Templar with 9 experience and level 3 weapons and armor in Jerusalem. A note from experience, some unit names are different. Like for instance, if you want Retinue Longbowmen, you have to enter 'Dismounted Longbowmen'. All names can be found in the 'export_descr_buildings' file, under the buildings where you would normally recruit them. See also Medieval II Unit IDs.
  • give_trait <character name> <desired trait name> <desired trait level (1-5)>
Incredibly useful, allows you to give any trait to any character in your faction. E.g. give_trait Rufus Fertile 3. This will grant him the 'Prolific' trait, and so he will have four kids in no time. The traits can all be found in 'export _descr_character_traits' file, which is incredibly long.

Note: If for example give_trait Edmund Canmore GoodCommander 5 doesn't work you can to try to select Edmund Canmore and then type in the CheatConsole, or whatever it is, give_trait this GoodCommander 5. Always works.

  • give_ancillary <desired character> '<desired ancillary>'
E.g., give_ancillary Tostig 'assassins_blade'. The ancillary must be in quotes and lowercase.
  • character_reset <character name>
E.g, character_reset Richard. Resets that character's movement points, can be very useful.
  • surrender_regions <Desired faction>
E.g surrender_regions Mongols. Gives all of the factions settlements to the rebels.

Unit creation cheats

These are all basically Timurid or Mongol units, which are devastating on the battlefield. You can use them against the Timurids or the Mongols to even the odds.

Elephant Units

  • madras - Elephants, plain no-frills elephants, have archers on their backs, and can stomp, not as fun as the next two can be.
  • rogan - Elephant Artillery, elephants armed with cannons, a lot less vulnerable than normal cannons, because they can stomp anyone that tries to attack them
  • vindaloo - Elephant Rocketeer, elephants armed with Rocket Launchers, as the in-game description says, they are devestating to say the least. Incredibly fun for blowing apart a grand army or majestic city. Just like all elephant units, can stomp anyone that gets past the rockets, or hasn't run for his life fast enough.

Be aware, the elephants can run amok if they get too spooked, try to keep them from being attacked with arrows, especially flaming ones, and make sure they don't shoot each other. If you ever played as Carthage, Seleucids or Parthia in Rome: TW you know how bad that can be.

Artillery Units

  • houston - Mercenary Rocket Launcher - Blasts away anyone unlucky enough to be in their way. The rockets are a bit inaccurate.
  • george - Mercenary Monster Ribault, fires about 30 guns on a rack, can be devastating with the right placement.
  • istanbul - Mercenary Monster Bombard, the big ol' gun at the end of the intro video. Fires a half-ton cannonball that looks really cool. Will blast a massive hole through an enemy wall with one shot (two for the strongest). You could try using it against an army, but it only has about 20 shots, and is meant for bigger targets.

Remember that unlike elephants, these units are vulnerable to cavalry, so make sure to keep them protected.

Battle map cheats

  • jericho - Breaches the walls of the city during a siege. It only works on Rome: Total War and not Medieval 2: Total War, though the sound effects of crumbling walls can still be heard

Tips

Copying cheats

If you type in a long cheat and want to use it again, rather than type the whole thing out again, simply press up key. This will show the latest thing that was typed in the ~ console. Press up twice and you get the second latest thing.


Money

~ console 'add_money 40000 - this will give 40,000 money to your faction. 'add_money -3522' - this will take 3,522 money from your faction.


Creating new units

Units can be added to cities, captain armies, general armies and fleets for both your faction, ally factions and enemy factions. The process of adding units is the same for all three.

Creating a unit in a settlement

~ console 'create_unit 'Settlement Name' 'Unit' 5 9 3 2', where 5 is the number or units, 9 the experience upgrades, 3 the attack upgrades and 2 the defence upgades. For example, 'create_unit 'Milan' 'Italian Spear Militia' 5 9 3 2. This will give 5 Italian Spear Militia with 9 exp, 3 attack and 2 defence.

Creating a unit in an army

~ console 'create_unit 'Name' 'Unit' 7 2 3 3, where 'Name' is either Captain Henry(Captain) or Phillip de Boubon (family member) - note that some Egyptian and Turkish family members cannot be moved or added to as their names have characters that are not on English keyboards.

Cheat Codes For Total War Medieval 2 Definitive Edition

Creating a unit in a fleet

~ console 'create_unit 'admiral name' 'ship' 5 9 3 3, note admiral name and ship must be in all lowercase, unlike land units which must start with uppercase. For example, 'create_unit 'admiral william' 'dhow' 5 9 3 3.

Instant create unit

There are some exceptions to the usual adding unit cheat. Some units can be added by simply typing clicking an army or settlement and typing in ~console 'name'. For example, click Jerusalem and type 'Vindaloo'. This will give one unit of mounted rocketeer elephant. The more times you type it, the more times it will appear. Adding these units this way doesn't allow you to customise their exp, attack and defence upgrades.


Moving units

Short distance movements

Steam Community :: Guide :: Medieval II Total War Cheats By ...

~ console 'character_reset 'name'. This resets the movement points of armies, fleets and agents and allows agents to engage in missions multiple times.

Long distance movements, Move your mouse cursor where you want an army or agent to be moved to. Then type in the ~ consle 'show_cursorstat'. This will give the coordinates of the mouse - it should look something like '163, 82'. Then find the army or agent you want to move and type in 'move_character 'name' 163 82'. For example 'show_cursorstat = 46, 37, move_character 'Captain Bob' 46 37.


Instant build qued buildings

Click a settlement then que up all the buildings you want built. Then ~ console 'process_cq 'Settlement name'. Each time enter is pressed, one of the qued buildings will instantly be built. Contine pressing up and enter to build all qued buildings.

Buildings can also be qued for other factions. ~ console 'process_cq 'Settlement name'. It doesn't always work however, as you cannot know whether the enemy has buildings qued up or not.


To make a better chance at calling a crusade send a diplomat to the Pope and give him a gift, then call the crusade.

Medieval 2 Total War Cheat Codes For Pc

References

  • GameFaqs - Medieval II: Total War Cheats - Medieval II
  • Total War Codes - Medieval II Total War Secrets [1]

See Full List On Commands.gg

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Cheat Codes For Total War Medieval 2

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