Dramatical Murder Walkthrough

spyed10:

I know there are several guides already which explain how to start up a character’s route, but most of them seem vague and misunderstand what choices actually affect which route you get. So I made a quick guide on how the routes are calculated, and how you can make all four routes available at the same time in the ‘thinking’ scene.

Disclaimer: This walkthrough does not include Ren’s route nor the extra choices that appear once Ren’s route becomes available.

Dramatical Murder Walkthrough

Tagged: dmmd, dramatical murder, walkthrough, dmmd walkthrough, masterpost,. Home message submit theme. Please be patient while I make up walkthroughs. Dramatical Murder english patch: Virus and Trip bad ending walkthrough. PREPARE FOR TROUBLE! AND MAKE IT DOUBLE! So, Virus and Trip! First of all, there is one thing that makes me curious about these two: I see a lot of people (myself included) talking about how bad Mink route was and how much they dislike him because of the way he treated Aoba.

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1. How the routes are calculated

First of all, how does the game calculate which route you are given? Well, the routes work on a kind of point system. The game starts on the common route, during which you are given thirteen different choices. Each choice has two possible answers, and each answer can earn you a point towards which character’s route you will end up on (once the common route is finished).

At the end of the common route, the character with the most ‘points’ is the one whose route you’ll continue onto. If two or more characters have the same amount of points, then you are given the choice of which route to take by ‘thinking of [character name here]’.

Murder

The number of points you have for each character can be found by opening up the menu. They appear as coloured dots, next to the brain. Red is Koujaku’s, green is Noiz’s, pink is Mink’s and yellow is Clear’s. As you can see, in the picture below, I currently have three points for Clear. At this rate, I am going to be automatically put on Clear’s route.

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2. Where to earn the points

Here is every choice in the game, along with how the two different answers affect which route you are given.

  • Choice 1: Shake her off (Nothing) / Hesitate (+1 for Koujaku)
  • Choice 2: Why the umbrella? (+1 for Clear) / Are you a magician? (Nothing)
  • Choice 3: Fight back (Nothing) / You brat! (+1 for Noiz)
  • Choice 4: I hear someone on the stairs (+1 for Koujaku) / I hear someone on the roof (+1 for Clear)
  • Choice 5: Talk it out (+1 for Noiz) / No way (Nothing)
  • Choice 6: Call out to Koujaku (+1 for Koujaku) / Call out to Noiz (+1 for Noiz)
  • Choice 7: Don’t listen to him (Nothing) / I have to bear with this (+1 for Mink)
  • Choice 8: Call out to him (Nothing) / Be patient (+1 for Mink)
  • Choice 9: Hurry inside (+1 for Mink) / Did you really hear me? (+1 for Clear)
  • Choice 10: Go up to Noiz (+1 for Noiz) / Peek at what Noiz is doing (Nothing)
  • Choice 11: Search for Clear (Nothing) / Call Clear’s name (+1 for Clear)
  • Choice 12: Fight Koujaku’s enemies (+1 for Koujaku) / Approach Koujaku (Nothing)
  • Choice 13: Hesitate to listen (Nothing) / Listen to Mink (+1 for Mink)

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3. How to make all four routes available at the same time

So, in order to have all four route options appear, you need all of the characters to have the same amount of points. There are likely multiple methods of doing this, but mine was the following:

  • Choice 1: Hesitate (+1 for Koujaku)
  • Choice 2: Why the umbrella? (+1 for Clear)
  • Choice 3: You brat! (+1 for Noiz)
  • Choice 4: I hear someone on the roof (+1 for Clear)
  • Choice 5: Talk it out (+1 for Noiz)
  • Choice 6: Call out to Koujaku (+1 for Koujaku)
  • Choice 7: I have to bear with this (+1 for Mink)
  • Choice 8: Be patient (+1 for Mink)
  • Choice 9: Did you really hear me? (+1 for Clear)
  • Choice 10: Go up to Noiz (+1 for Noiz)
  • Choice 11: Search for Clear (Nothing)
  • Choice 12: Fight Koujaku’s enemies (+1 for Koujaku)
  • Choice 13: Listen to Mink (+1 for Mink)

This method gives every character three points, and causes all of their routes to become available in the ‘thinking’ scene.

Having all four routes available at the same time is helpful, as you can now easily access all of them without having to re-play the common route. Simply make a save file there and come back to it each time.

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< DRAMAtical Murder

DRAMAtical Murder | Table of Contents | Walkthrough

Table of Contents

DRAMAtical Murder is a visual novel, with multiple routes and endings. To find out how to follow these routes and obtain these endings for a complete CG collection, follow the specific character guides. When playing without a guide, make sure to save at every choice and abuse Nitro Skip for a quicker and easier experience.

Whether you are on your way to a good or bad ending is indicated by the brain at the bottom-right corner of the menu. Make bad decisions and the brain will fill with red. If the brain is blue, you will get a good ending, and if it is red, a bad ending. This can be checked regularly during gameplay.

The routes you complete can be seen on the main menu. Initially, Aoba and Ren sprites will be walking along the logo. Clear more routes for more characters to join them, until the whole cast is present. And remember: a route does not count as cleared until after the credits. Quit during the credits and you must start from your last save for the game to register the cleared route.

Trivial notes
  • Every bad ending has a different song.

Dramatical Murder Walkthrough

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Table of Contents

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